RONIN SUMMER III: SHELL GAMES

It has been an interesting summer for the Samurai Troopers and the Sailor Senshi, but eventually all things must end. With heavy hearts and heavier books, the ten youths have returned to school, little realising that the forces of the universe don't just play on the holidays... Case in point: mere months into the school year, and the Outer Senshi have run afoul of three strange warriors calling themselves Anubis, Rajura, and Naaza - warriors that the Samurai Troopers know all too well. The Masho of the Dynasty claim to be after Sailor Saturn for some reason, and they want her dead! They may not know it yet, but the Inner Senshi and the Samurai Troopers are about to get recruited into an all-out war... and the sort of problems that could make them wish they were just dealing with math tests and pop quizzes!

  • Chapter One - Target Practice

      In the Dynasty, Empress Kayura has her homecoming party interuppted by terrible news : Sailor Saturn, the dreaded Senshi of Silence, had arrived in her homeland! Fearing the worst, the Masho attempt to destroy Saturn before she can ruin everything they have worked for... Back on Earth, the Yoroiden and Senshi work to fix a friend's broken relationship, unaware that they are about to be drafted into the war of a lifetime...

  • Chapter Two - Friends And Enemies

      Anubis, Masho of Darkness, stalks after the Outer Senshi, waiting for his chance to strike at Hotaru Tomoe. Desperate, the Outer Senshi turn to Sailor Moon, who agrees to help them in their fight agisnt the Dynasty. Meanwhile, Naaza has enlisted the help of the Yoroiden in hunting down Sailor Saturn, and Anubis makes his first move...

  • Chapter Three - Senshi vs. Samurai

      The Sailor Senshi and the Yoroiden Samurai Troopers meet in battle for the first time. Will the Yoroiden really be able to harm their friends? What about the mysterious past Setsuna Meioh seems to have, and her strange connection to Rajura, Masho of Deception? Is EITHER team in the right, or just pawns in a larger game?

  • Chapter Four - Webs

      Usagi Tsukino has been kidnapped by Kayura and the Masho, and finds herself under house arrest in the Empress' own bedchamber. The Senshi plan her rescue as the Yoroiden begin to voice their doubts over fighting with the Dynasty... Ryo and Hotaru run into monster trouble, but does the arrival of Seiji Date make things better, or far worse?

  • Chapter Five - Drawing The Battle Lines

      The plot is revealed as Saranbo and Badamon reappear and attempt a coup, taking over Kayura's castle and claiming themselves the true rulers of the Dynasty. The Yoroiden and Masho escape with little more than the weapons in their hands, but if Sailor Moon can lead them to the other Senshi, that's all they'll need... Meanwhile, Seiji Date and Ryo Sanada are settling their difficulties the old-fashioned way : a duel to the death...

  • Chapter Six - Making Up Is Hard To Do

      The Masho and Yoroiden find themselves in the uncomfortable position of having to apologise and make up with the Senshi, and find it is far more difficult in practice than in theory. Saranbo and Badamon continue their scheming, while Setsuna and Anubis reveal a few clues as to Sailor Pluto's dark connection to the Masho...

  • Chapter Seven - Spectres Of The Past

      Badamon and his Ankoku Priests prepare to raise their former master Arago from the Underworld, and the Senshi continue their desperate search for the other Yoroiden and Masho. Setsuna continues to reveal more of her shocking past with the Masho, and Saranbo's shadowy ally from the Dark Kingdom reveals himself to be someone quite familiar to the Senshi... but who could he be?

  • Chapter Eight - Trouble

      The new ruler of the Dark Kingdom makes his presence felt, taking over the manhunt for the Masho and Senshi. Ryo Sanada is the first to feel his wrath, alone and defemseless against an entire army of youja. Sailor Moon is reunited with her Inner Senshi, and Sailor Saturn tries desperately to reach the Yoroiden of Rekka in time... but is she already too late?

  • Chapter Nine - Cutting Losses

      TThe Yoroiden and Senshi finally join forces against their common foes, and prepare a daring rescue mission into Kayura's former palace to save their friend and leader, Ryo Sanada. But with Badamon's dark and foul ceremony already begun, and Saranbo standing in the way, it seems that the Yoroiden of Rekka has a date with the sacrificial altar... will the Shell Games end in triumph, or tragedy?

  • Chapter Ten - The Return Of The King

      Arago has returned, and is hunting the Troopers' heads! With the help of Tuxedo Kamen and the Sailor Senshi, the Masho and the Samurai Troopers must make a last stand against the most powerful enemy they have ever faced, but the question remains: can they possibly win? With Ryo already gone, and the Kikouten armour nothing but a memory, the answer just might be no, in a double-length final battle that sees the Shell Games to their final act...


Choose your path, wanderer...

Ronin Summer
Ronin Summer II: Homecomings
Ronin Summer III: Shell Games
Ronin Summer IV: Inner Battles
Ronin Summer Special: Cold
Ronin Summer V: Flashbacks
Ronin Summer VI: Dark Crusade
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