It has been an
interesting summer for the Samurai Troopers and the Sailor Senshi, but eventually all
things must end. With heavy hearts and heavier books, the ten youths have returned to
school, little realising that the forces of the universe don't just play on the
holidays... Case in point: mere months into the school year, and the Outer Senshi
have run afoul of three strange warriors calling themselves Anubis, Rajura, and Naaza -
warriors that the Samurai Troopers know all too well. The Masho of the Dynasty claim to
be after Sailor Saturn for some reason, and they want her dead! They may not know
it yet, but the Inner Senshi and the Samurai Troopers are about to get recruited into an
all-out war... and the sort of problems that could make them wish they were just dealing
with math tests and pop quizzes!
- Chapter One - Target Practice
In the Dynasty, Empress Kayura has her homecoming party interuppted by
terrible news : Sailor Saturn, the dreaded Senshi of Silence, had
arrived in her homeland! Fearing the worst, the Masho attempt to
destroy Saturn before she can ruin everything they have worked for...
Back on Earth, the Yoroiden and Senshi work to fix a friend's broken
relationship, unaware that they are about to be drafted into the war of
a lifetime...
- Chapter Two - Friends And Enemies
Anubis, Masho of Darkness, stalks after the Outer Senshi, waiting for
his chance to strike at Hotaru Tomoe. Desperate, the Outer Senshi turn
to Sailor Moon, who agrees to help them in their fight agisnt the
Dynasty. Meanwhile, Naaza has enlisted the help of the Yoroiden in
hunting down Sailor Saturn, and Anubis makes his first move...
- Chapter Three - Senshi vs. Samurai
The Sailor Senshi and the Yoroiden Samurai Troopers meet in battle for
the first time. Will the Yoroiden really be able to harm their friends?
What about the mysterious past Setsuna Meioh seems to have, and her
strange connection to Rajura, Masho of Deception? Is EITHER team in
the right, or just pawns in a larger game?
- Chapter Four - Webs
Usagi Tsukino has been kidnapped by Kayura and the Masho, and finds
herself under house arrest in the Empress' own bedchamber. The Senshi
plan her rescue as the Yoroiden begin to voice their doubts over
fighting with the Dynasty... Ryo and Hotaru run into monster trouble,
but does the arrival of Seiji Date make things better, or far worse?
- Chapter Five - Drawing The Battle Lines
The plot is revealed as Saranbo and Badamon reappear and attempt a
coup, taking over Kayura's castle and claiming themselves the true
rulers of the Dynasty. The Yoroiden and Masho escape with little more
than the weapons in their hands, but if Sailor Moon can lead them to
the other Senshi, that's all they'll need... Meanwhile, Seiji Date and
Ryo Sanada are settling their difficulties the old-fashioned way : a
duel to the death...
- Chapter Six - Making Up Is Hard To Do
The Masho and Yoroiden find themselves in the uncomfortable position of
having to apologise and make up with the Senshi, and find it is far
more difficult in practice than in theory. Saranbo and Badamon continue
their scheming, while Setsuna and Anubis reveal a few clues as to
Sailor Pluto's dark connection to the Masho...
- Chapter Seven - Spectres Of The Past
Badamon and his Ankoku Priests prepare to raise their former master
Arago from the Underworld, and the Senshi continue their desperate
search for the other Yoroiden and Masho. Setsuna continues to reveal
more of her shocking past with the Masho, and Saranbo's shadowy ally
from the Dark Kingdom reveals himself to be someone quite familiar to
the Senshi... but who could he be?
- Chapter Eight - Trouble
The new ruler of the Dark Kingdom makes his presence felt, taking over
the manhunt for the Masho and Senshi. Ryo Sanada is the first to feel
his wrath, alone and defemseless against an entire army of youja. Sailor
Moon is reunited with her Inner Senshi, and Sailor Saturn tries
desperately to reach the Yoroiden of Rekka in time... but is she already
too late?
- Chapter Nine - Cutting Losses
TThe Yoroiden and Senshi finally join forces against their common foes,
and prepare a daring rescue mission into Kayura's former palace to save
their friend and leader, Ryo Sanada. But with Badamon's dark and foul
ceremony already begun, and Saranbo standing in the way, it seems that
the Yoroiden of Rekka has a date with the sacrificial altar... will the
Shell Games end in triumph, or tragedy?
- Chapter Ten - The Return Of The King
Arago has returned, and is hunting the Troopers' heads! With the help
of Tuxedo Kamen and the Sailor Senshi, the Masho and the Samurai
Troopers must make a last stand against the most powerful enemy they
have ever faced, but the question remains: can they possibly win?
With Ryo already gone, and the Kikouten armour nothing but a memory,
the answer just might be no, in a double-length final battle that
sees the Shell Games to their final act...
Choose your path, wanderer...
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